Progress update #45
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Hey there, you absolute legends! This is Stray Paranormal here with the latest updates on our game. š¾ Letās settle in—this oneās going to be a bit of a long read, but itās important. Grab a warm drink, and letās get started! ā
Starting with the next progress update, Iāll be keeping things short and to the point. These updates will focus on whatās been done and the plans for the next week. Thatās what progress updates should be, right? Donāt worry, though—I still love our talk sessions and rants. Theyāll just come as separate posts from now on, without a set schedule, whenever thereās something worth talking about.
Project State and ETA
Right now, the ETA for the game is āRelease When Itās Ready.ā Honestly, this doesnāt sit well with me. I want to give you something more concrete, but to do that, I need a clearer understanding of the remaining workload.
Hereās how I plan to get there: As I mentioned before I donāt reuse images in the game. Instead, I create a unique render for nearly every line of dialogue. This means the total number of images will more or less match the total number of dialogue lines. By finalizing the dialogue for all branches in Chapter 1, Iāll have an accurate estimate of the number of images needed.
Once I know that number, I can calculate a realistic release timeline based on my current rendering speed—10-20 renders on weekdays and 40-50 on weekends depended on a scene complexity. So now I focused mainly on writing rather than creating images because in the process I go back and change stuff in earlier episodes to maintain consistency.
Writing
While writing, I noticed I was getting stuck on events for free roam sections. But then I remembered an important rule of storytelling: If a scene doesnāt add meaning to the story, it doesnāt belong.
So, I went back and trimmed out all the small, meaningless dialogues and interactions. This made most of the free roam segments unnecessary, so I cut them too and I promised myself that I wonāt pull content out of thin air where itās not needed
For the longest time, Chiokoās branch was an enigma. Up until November, I had a vague idea of her conflict, but it felt unoriginal and mirrored other branches. Then, I had a major _eureka_ moment. Now, I finally know what her story will be! Writing her branch will take time—I need to create a timeline for all chapters, integrate it with the gameās main timeline, and then start writing her dialogue.
Creating images
Now I'm going to say something to you, but please don't be mad. Iām reworking **Scene 2** and Scene 3. Again. š
- Scene 2: The original renders were noisy because they were created with a 3060 8GB GPU, and I didnāt know how to manage memory properly. Plus, some shots featured full-frontal talking heads, which I personally dislike in VNs. That's just lazy! The dialogue also needed a rewrite for a more natural flow. - Scene 3: The writing here is solid, but the renders? Not so much. They were underexposed, and my Photoshop fixes didnāt help. I also lost the action file halfway through, so the second half of the scene looked inconsistent. If rerendering doesnāt fix it, Iāll have to redo the lighting for all 240 images. - Scene 7: This oneās getting a complete overhaul. The writing was weak, and Steveās posing wasnāt great. Iāve improved the model, posing, and lighting for better results.
Here are some before-and-after comparisons:
Old image
New image: Better posing and facial expressions.
Old image
New image: Improved model, more natural light, better image quality.
Old image
New image: Better posing, facial expressions, and more natural lighting.
Old image
New image: Monicaās improved model and more natural light.
Thatās the latest from me! Thanks for sticking around and supporting the project—it means the world to me. Stay safe, drive carefully, and keep being awesome.
Stray Paranormal out. Meow! š¾āØ
Get Cascade Falls
Cascade Falls
This is visual novel where your choices will influence the way your story unfolds and where you will end up in the end.
Status | In development |
Author | Stray Paranormal |
Genre | Visual Novel |
Tags | Adult, Photorealistic, Ren'Py, Story Rich |
Languages | English |
More posts
- Progress update #501 day ago
- Progress update #498 days ago
- Progress update #4815 days ago
- Branching systemAug 30, 2024
- Economy mechanicsAug 30, 2024
- QTE and Free Roam mechanicsAug 30, 2024
- Progress update #40Aug 29, 2024
- Progress update #24Apr 26, 2024
- Progress update #11Nov 24, 2023
Comments
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Thanks! Looking forward to the next release! š